![]() ![]() For starters, you can now shuttle freely back and forth between the tram stations connecting all the different sections of the Ishimura (once you’ve unlocked them), and you can also travel between certain areas on foot via new corridors like those that connect the flight deck to the medical deck, or indeed off your feet in other sections. Although Isaac’s initial arrival in the hangar and flight deck very closely mirrors the layout of the original, it’s not long until you start to notice some substantial differences. They certainly do a lot of good marketing and community PR.Not only does the Ishimura look more striking than ever before, it’s also been restructured to encourage more exploration. Of course, for that, this game will have to do well. Maybe a drastically different DS3 remake or alternative sequel or whatever. The obvious Dead Space 2 remake is where they can hone their skills further and then who knows what's beyond. And in the long term, given their approach and how they'll only keep improving over time, I have a lot of faith and see plenty of potential. Be it the occasionally odd Necromorph animation, or some of the voice work compared to the original game, perhaps a weak light cone without bouncing lights, the polish levels aren't exceptionally, yet.īut who knows, until release, there'll be further improvements no doubt. They took that feedback and changed it further, which is great, but yeah. And then they showed the results and it was frankly immediately worse-sounding. Like, they had this amazing in-detailed look at the Plasma Cutter sounds and how many layers they added and so forth. ![]() The execution in some of the demonstrations was a bit lacking, though. In general on what this remake does right or not, though: I feel like, conceptually from everything they've talked about, it sounds absolutely fantastic. And seeing this, I can already foresee multiple playthroughs. I probably wouldn't have dared play the games much if they were just great horror titles, which, to me as a horror-scaredy-cat, they were, too. I love Dead Space primarily because I really enjoyed the gameplay and combat variety. As is having some more unique upgrade modules. In the recent "first 15mins" video the excellently modeled and animated new Plasma Cutter already caught my attention and seeing stuff like the Force Gun having a gravity well as alternate fire is fantastic. ![]() I think in the scope of differentiating the remake it's overall maybe the best way to do it because the original game has such strong art direction that a straightforward fidelity increase isn't going to be staggering/appealing - the initial impressions of "uh, it's dead space i guess, alright" (including from myself) really showcase that to the point of needing the side-by-side to really see the difference, hahaĭamn, that's one of the most exciting info on the game, yet. It kinda has this doom 3-esque vibe of showcasing technological improvements and how that can be used to create the 'player-interactive/dynamic' type of 'horror' visuals for encounters which is definitely gonna divide folks when they start lookin' at the side by sides ![]() the big warm colors and heavy emphasis on very dark areas to emphasize the flashlight/very small amounts of lighting. it's dead space" when seeing the remake footage initially but seeing them side by side it's a very remarkable difference in tone and style. It's surprising how different the visual profile of the remake is - i was definitely like, "so. ![]()
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